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Mastering Autodesk 3ds Max Design Autodesk Official Training Guide by Mark Gerhard

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This book is not yet featured on Listopia. Add this book to your favorite list ». Community Reviews. Showing Rating details. More filters. Sort order. Sep 17, Katelyn Jenkins rated it liked it Shelves: software , non-fiction. A tad outdated. Gives you the basics and terms to a high degree!! Although, I would recommend you do not go cheap like I did and get your version.

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The Bottom Line Working with External Files Replacing Objects with Objects from an External File Substituting Objects for Faster Viewport Performance Importing Files with the Asset Browser Arranging Furniture with XRef Scenes Using the Rendered Frame Window Printing Images Obtaining Colors from External Bitmap Files Using the Asset Browser on the Internet Tracking and Locating a Scene’s Assets Creating Panoramas Publishing a DWF File Using mental ray Understanding mental ray Setting Up mental ray Verifying Your Preference Settings Assigning the Renderer The Material Editor and mental ray Using 3ds Max Materials with mental ray Using Photon Maps Testing the Photon Map Effects Final Gathering Reviewing the Basic mental ray Workflow Contour Renderings Using the mr MultiMap Material Skylight Global Illumination Image-Based Lighting and Skylight Using High Dynamic Range Images Using mr Proxy Objects Using Lighting Analysis Understanding Animation Understanding the World of Video Time Creating a Quick-Study Animation Adding Camera Motion Adjusting the Camera Path Viewing the Camera Trajectory Controlling the Camera Trajectory Visibility Creating a Preview Animation Understanding Keyframes Increasing the Number of Frames in an Animation Segment Accelerating and Decelerating the Camera Motion Smoothly Editing Keyframes Adding Frames to the End of a Segment Adjusting the Camera Motion Through a Keyframe Compressing and Expanding Time Speeding Up the Preview Rendering Time Adding Frames to the Beginning of a Segment Other Options for Previewing Your Motion Moving the Camera Target over Time Controlling Lights over Time Creating Animations Rendering the Animation Creating a Study Animation Creating a Quick Overall Study Animation Adding a Moving Car Automating Output of Multiple Still Images Setting Up a Camera for Elevations Setting Up the Four Elevations Rendering a Shadow Study Adjusting for True North Creating a Walkthrough Fine-Tuning the Camera’s Orientation Adjusting the Camera’s Timing Adjusting the Path The Animation File Output Options True Color vs.

File Naming in Animations Choosing an Image Size The AVI Codecs Atmospheres, Effects, reactor, and Particles Adding Atmospheres Effects Creating a Volume Light Adjusting the Volume Light Parameters Adding Fog Adding Fog Atmospheric Effect Assigning Patches of Opacity Helping Your Fog Interact with the Horizon Adding a Fire Effect Adding a Light to the Scene Animating the Scene Using Hair and Fur to Add Grass Adjusting the Hair and Fur Parameters Refining the Ground with the Hair and Fur Parameters Using reactor to Animate Objects Assigning Properties to Simulation Objects Assigning Simulation Objects to a Collection Setting Up and Running the Simulation Refining the Settings Using Particle Systems Creating the Initial Flow Adding and Editing the Operators Adding Materials and Space Warps Adding Deflectors Creating Topography with Splines Exploring Terrain Options The Pick Operand Rollout The Simplification Rollout The Color by Elevation Rollout Extruding the Walls Extruding Exterior Wall Headers Extruding the Mullions Creating Interior Wall Headers Adding Glass Creating a Floor with Openings Importing the Second Floor Exploring the File Link Manager Understanding the Block Node Hierarchy Understanding the File Link Manager Options The Attach Tab The Files Tab The Presets Tab Understanding File Link Settings The Basic Tab The Advanced Tab The Spline Rendering Tab Using the Substitute Modifier with Linked Geometry Importing a Truss Importing Revit Files into 3ds Max Export the Revit File Link the Exported File in 3ds Max The Bottom Line A.

Chapter 2: Introducing 3ds Max Objects A. Chapter 3: Creating Shapes with Splines A. Chapter 6: Organizing and Editing Objects A.

Chapter 7: Light and Shadow A. Chapter 8: Enhancing Models with Materials A. Chapter 9: Using the 3ds Max Camera A. Chapter Using mental ray A. Chapter Understanding Animation A. Chapter Creating Animations A. Modifiers and Materials B. Modifiers B. Selection Modifiers B. Mesh Select B. Patch Select B. SplineSelect B. Poly Select B. Select B. NSurf Sel B. World-Space Modifiers B. Subdivide WSM B. Object-Space Modifiers B.

Affect Region B. Automatic Flatten UVs B. Bend B. Bevel B. Bevel Profile B. Camera Correction Modifier B. Cap Holes B. Cloth B. CrossSection B. DeleteMesh B. DeletePatch B. DeleteSpline B. Disp Approx B. Displace B. Edit Mesh B. Edit Patch B. Edit Poly B. Edit Spline B. Extrude B. Face Extrude B. FFD Box B. FFD Cyl B. Garment Maker B.

HSDS B. Lathe B. Lattice B. LS Mesh B. MapScalar B. Material B. MaterialByElement B. Melt B. MeshSmooth B. Mirror B. MultiRes B. Noise B. Normal B. Normalize Spline B. Optimize B. PatchDeform B. PathDeform B. Preserve B.

ProOptimizer B. Push B. Quadrify Mesh B. Relax B. Renderable Spline B. Ripple B. Shell B. Skew B. Slice B. Smooth B. Spherify B. Squeeze B. STL Check B. Stretch B. Subdivide B. Substitute B.

Surface B. SurfDeform B. Sweep B. Symmetry B. Taper B. Tessellate B. TurboSmooth B. Turn To Modifiers B. Twist B. Unwrap UVW B. UVW Map B. UVW Xform B.

Wave B. XForm B. Materials and Maps B. Materials Blue Spheres B. None B. Advanced Lighting Override B. Architectural B. Blend B. Composite B. DirectX Shader B. Double Sided B. Ink ‘n Paint B. Raytrace B. Shell Material B. Shellac B. Standard B. XRef Material B. Maps Green Parallelogram B. Bionatics Normal Map B.

Bitmap B. BnxNormalMapTex B. Camera Map Per Pixel B. Cellular B. Checker B. Color Correction B. Combustion B. Dent B. Falloff B. Flat Mirror B. Gradient B. Gradient Ramp B. Marble B. Mask B. Mix B. Normal Bump B. Output B. Particle Age B. Particle MBlur B.

Perlin Marble B. RGB Multiply B. RGB Tint B. Smoke B. Speckle B. Splat B. Stucco B. Swirl B. Thin Wall Refraction B. Tiles B. Vertex Color B. Waves B. Wood Show and hide more. Get it now.

 
 

 

Autodesk 3ds Max Learning Channel.. | Autodesk 3ds max, Autodesk, 3ds max

 
Mar 11,  · ‎ The only comprehensive tutorial/reference exclusively devoted to Autodesk’s robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software’s crucial features,. Autodesk 3ds Max Documentation Set Autodesk 3ds Max Help: The online help covers fundamental concepts and strategies for using the product, as well as details about the features of 3ds Max. Access the reference online by choosing Help > Autodesk 3ds Max Help. Additional Resour ces: A number of additional help files are installed with. Mark Gerhard is a 3ds Max Design guru and application engineer. He was one of the first artists hired by Autodesk to test the first version of this software in , wrote many of the tutorials that ship with 3ds Max, and continues to train 3ds Max users.

 
 

Mastering autodesk 3ds max design 2010 pdf free download

 
 

You are currently using the site but have requested a page in the site. Would you like to change to the site? Product not available for purchase. This book covers all the software’s crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You’ll quickly learn how to get the most from this powerful software’s 3D modeling, animation, and rendering capabilities.

McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Mastering 3ds Max Design provides a practical education in using this powerful architectural visualization tool.

View Instructor Companion Site. Jeffery M. Harper uses 3ds Max to create architectural and civil engineering visualizations as well as models, stills and animations used in Computer Based Training Programs. Jon McFarland uses 3ds Max Design to create visualizations of proposed facility construction and expansions and teaches 3ds Max Design courses at the university level.

Request permission to reuse content from this site. Undetected location. NO YES. Mastering Autodesk 3ds Max Design Selected type: Paperback. This is a dummy description. Uses actual examples from the author’s experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design provides a practical education in using this powerful architectural visualization tool.

Instructor View Instructor Companion Site. He was one of the first artists hired by Autodesk to test the first version of this software in , wrote many of the tutorials that ship with 3ds Max, and continues to train 3ds Max users.

Permissions Request permission to reuse content from this site. Table of contents Introduction. Chapter 1: Getting to Know 3ds Max Design Chapter 2: Introducing 3ds Max Objects. Chapter 3: Creating Shapes with Splines. Chapter 6: Organizing and Editing Objects.

Chapter 7: Light and Shadow. Chapter 8: Enhancing Models with Materials. Chapter 9: Using the 3ds Max Camera. Chapter Working with External Files. Chapter Using mental ray. Chapter Understanding Animation. Chapter Creating Animations. Chapter Atmospheres, Effects, reactor, and Particles. Appendix A: The Bottom Line. Appendix B: Modifiers and Materials.