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Fix unknown error issue in Illustrator with workarounds
It is quite a frustrating moment when this notification pops up. Using this process is the same as rebooting your system, you can try that also.
Adobe illustrator cs6 unknown error when saving free. Adobe Illustrator
For Photoshop versions earlier than Photoshop CC, some functionality discussed in this article may be available only if you have Photoshop Extended. Photoshop does not have a separate Extended offering. All features in Photoshop Extended are part of Photoshop. Photoshop automatically adds or modifies a series of frames between two existing frames—varying the layer properties position, opacity, and styles evenly between the new frames to create the appearance of movement or transformation.
Photoshop automatically interpolates frames between the start and end frames, and the opacity of the layer is reduced evenly across the new frames. In addition to letting Photoshop interpolate frames in an animation, you can also create a hand-drawn frame-by-frame animation by painting on a blank video layer. Specify the size and background contents. Make sure the pixel aspect ratio and dimensions are appropriate for the output of your animation. The color mode should be RGB.
Make sure the Timeline panel is open. If necessary, click the downpointing arrow in the middle of the panel, choose Create Video Timeline from the menu, and then, click the button to the left of the arrow.
If the Timeline panel is in frame animation mode, click the Convert To Video Timeline icon in the lower-left corner of the panel. Specify the duration and frame rate. See Specify timeline duration and frame rate. Background layers cannot be animated. If you want to animate content, either convert the background layer to a normal layer or add any of the following:. See Add layer masks. Move the current time indicator to the time or frame where you want to set the first keyframe.
See Use keyframes to animate layer properties. Click the triangle next to the layer name. Then, click the stopwatch to set the first keyframe for the layer property you want to animate.
You can set keyframes for more than one layer property at a time. You can do one or more of the following:. For some types of animation, such as changing the color of an object, or completely changing the content in a frame, you need additional layers with the new content. Add additional layers with content and edit their layer properties as needed.
Move or trim the layer duration bar to specify when a layer appears in an animation. See Set the timeline area to preview. Use the controls in the Timeline panel to play the animation as you create it. Then preview the animation in your web browser. You can also preview the animation in the Save For Web dialog box. See Previewing video or timeline animations.
You can save the animation as an animated GIF using the Save for Web command, or as an image sequence or video using the Render Video command. You can animate different layer properties, such as Position, Opacity, and Style.
Each change can occur independently of, or simultaneously with, other changes. You can animate position by adding a keyframe to the Position property, then moving the current time indicator and dragging the layer in the document window. You can animate 3D properties, such as object and camera position. For more information, see Create 3D animations.
To animate a property using keyframes, you must set at least two keyframes for that property. Otherwise, changes that you make to the layer property remain in effect for the duration of the layer. When the stopwatch is active for a specific property, Photoshop automatically sets new keyframes whenever you change the current time and the property value.
When the stopwatch is inactive for a property, the property has no keyframes. If you type a value for a layer property while the stopwatch is inactive, the value remains in effect for the duration of the layer. If you deselect the stopwatch, you will permanently delete all of the keyframes for that property. Interpolation sometimes called tweening describes the process of filling in unknown values between two known values. In digital video and film, interpolation usually means generating new values between two keyframes.
Photoshop interpolates the frames between the two keyframes. Interpolation between keyframes can be used to animate movement, opacity, styles, and global lighting.
In the Timeline panel, the appearance of a keyframe depends on the interpolation method you choose for the interval between keyframes. Linear keyframe. Evenly changes the animated property from one keyframe to another. The one exception is the Layer Mask Position property which switches between enabled and disabled states abruptly. Hold keyframe. Maintains the current property setting. This interpolation method is useful for strobe effects, or when you want layers to appear or disappear suddenly.
Right-click a selected keyframe and choose either Linear Interpolation or Hold Interpolation from the Context menu. After you set the initial keyframe for a property, Photoshop displays the keyframe navigator, which you can use to move from keyframe to keyframe or to set or remove keyframes.
When the keyframe navigator diamond is active yellow , the current-time indicator lies precisely at a keyframe for that layer property. When the keyframe navigator diamond is inactive gray , the current-time indicator lies between keyframes. When arrows appear on each side of the keyframe navigator box, other keyframes for that property exist on both sides of the current time.
In the Timeline panel, click a keyframe navigator arrow. The arrow to the left moves the current-time indicator to the previous keyframe. The arrow to the right moves the current-time indicator to the next keyframe.
To select multiple keyframes, Shift-click the keyframes or drag a selection marquee around the keyframes. To select all keyframes for a layer property, click the layer property name next to the stopwatch icon.
To expand or compress the spacing of multiple keyframes, Alt-drag Windows or Option-drag Mac OS the first or last keyframe in the selection. The keyframe at the opposite end of the selection remains in place as you drag, slowing down or speeding up the animation. You can copy keyframes for a property such as Position to the same property in any layer. When you paste keyframes, they reflect the copied offset from the current-time indicator.
You can copy keyframes from only one layer at a time. When you paste keyframes into another layer, they appear in the corresponding property in the destination layer. The earliest keyframe appears at the current time, and the other keyframes follow in relative order.
The keyframes remain selected after pasting, so you can immediately move them in the timeline. In the Timeline panel containing the destination layer, move the current-time indicator to the point in time where you want the keyframes to appear. You can add a blank video layer to your document when you want to create frame-by-frame hand-drawn animations.
Adding a blank video layer above a video layer and then adjusting the opacity of the blank video layer allows you to see the contents of the video layer below. You can then rotoscope the video layer content by painting or drawing on the blank video layer. See also Paint frames in video layers.
Optional In the Timeline panel, choose Enable Onion Skins from the panel menu to enable the onion skin mode. As you create more hand-drawn frames, you can either drag the current time indicator or use the playback controls to preview your animation. A blank video frame can be added to or removed from a blank video layer.
You can also duplicate existing painted frames in blank video layers. In the Timeline panel, select the blank video layer and then move the current-time indicator to the desired frame. Insert Blank Frame. Delete Frame. Duplicate Frame. Onion skin mode displays content drawn on the current frame plus content drawn on the surrounding frames. These additional frames appear at the opacity you specify to distinguish them from the current frame.
Onion skin mode is useful for drawing frame-by-frame animations because it gives you reference points for stroke positions and other edits. Onion skin settings specify how previous and later frames appear when onion skins are enabled.
See Timeline panel overview. Onion Skin Count. Specifies how many previous and forward frames are displayed. Enter the Frames Before previous frames and Frames After forward frames values in the text boxes. Frame Spacing. Specifies the number of frames between the displayed frames. For example, a value of 1 displays consecutive frames, and a value of 2 displays strokes that are two frames apart. Current frame with one frame after B. Current frame with both one frame before and after C.
Current frame with one frame before.